Rpg recommendations pc for those who love bioware games
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- Rpg recommendations pc for those who love bioware games how to#
- Rpg recommendations pc for those who love bioware games series#
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The opportunity to marry my two favourite passions into one focused endeavour.and get paid for it?!" BioWare during Baldur's Gate development, circa 1997.įor Andersen, that focus was the game's art, specifically world and environment. To say that I was very excited to work on a D&D video game would be a drastic understatement.
Rpg recommendations pc for those who love bioware games how to#
"I didn't have a firm grasp of how to play the game, I just loved the art and fantasy of the reference books." The chance to combine this with another of his passions, video games, was quite something for Andersen. "When I was about ten years old, I started collecting all the different D&D modules, maps and books," he remembers. Joining BioWare at this time was artist and designer Dean Andersen, also a fan of the TSR classic, although on a more aesthetic level. So Baldur's Gate was the chance for me to present what I thought would be a great D&D-style RPG." "D&D has been part of my life since I was 11 years old. I think we kinda doubled the company." In a common theme with the Baldur's Gate team, neither Ohlen nor his friends had any development experience they did, however, share a common love for the famous tabletop role-playing game. "Scott had his engine, and there were six of us joining, a group of friends from Grand Prairie. "There were these three doctors who had started a video games company and were looking for people to work for them, for, I'd like to say, peanuts!" he laughs. In 1995, he was a fresh-faced Dungeons & Dragons fan, just starting out in the industry. Today, James Ohlen is known for his design and creative involvement in a number of best-selling BioWare series. As I heard it, they took the pitch to Interplay and said, 'we like D&D, so it's similar to that'." That Battleground Infinity demo became the basis of the famous Infinity engine, and when Interplay suggested BioWare utilise its D&D licence, the pieces fell into place. "It had started as a pitch/demo for an original fantasy IP game. "My first week was the Shattered Steel launch party," says Luke Kristjanson, writer and narrative designer on BioWare's breakthrough hit. Around the same time, the developer's publisher, Interplay, secured the Dungeons & Dragons licence from TSR, and were keen to publish a video game that emulated the famous world. Fortune and glory awaits.īaldur's Gate began life as Battlegrounds: Infinity, a tech demo of an engine devised by Scott Greig, one of BioWare's first employees.
Rpg recommendations pc for those who love bioware games series#
A series of events then conspired to realise what would become the most successful RPG of the decade, and for some time to come. Founded in 1995 by medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, the Canadian developer began life by publishing Shattered Steel, Brent and Trent Oster's mech simulation, to moderate success. Yet even with PC gaming enjoying a huge surge in popularity, the RPG remained a relatively niche type of game on a platform dominated by first-person shooters, flight simulators and real-time strategy titles before, in 1998, BioWare and Baldur's Gate changed that forever. Fans of the genre had recently been enjoying the original Fallout, a turn-based apocalyptic world that would eventually morph into the much-loved series of today.
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How could it be both these things? The answer depends, as usual, on perspective. 20 years ago, video game RPGs were either stagnating or going from strength to strength.